AI Insights · Timothy · April 2024
Top 5 3D Anime Games on iOS in Israel: Q1 2024
A detailed look at the performance of the top 5 3D anime games on iOS in Israel during the first quarter of 2024, including weekly downloads, revenue, and active users.
During the first quarter of 2024, the top 5 3D anime games on iOS in Israel demonstrated varied performance metrics in terms of downloads, revenue, and active users. Here’s a closer look at how each game fared over the three-month period.
SAKURA School Simulator experienced a noticeable decline in weekly downloads, starting from approximately 1.7K in early January and dropping to around 425 by the end of March. Active users also followed a downward trend, decreasing from 3.4K to about 2.4K over the quarter. Despite these declines, the game maintained a steady presence with no significant revenue recorded during this period.
ONE PUNCH MAN: WORLD saw a significant drop in weekly downloads after a strong start of 5.3K at the end of January, dwindling to just 30 by late March. Revenue peaked at $666 in the first week of February but gradually decreased to $30 by the last week of March. The game did not have active user data available for this period.
DRAGON BALL LEGENDS showed a mixed performance. Weekly revenue peaked at around $17.7K in the first week of January and fluctuated throughout the quarter, ending at $7.9K in the last week of March. Downloads started at approximately 782 and saw a slight decline, stabilizing around 287 by the end of the quarter. Active users remained relatively stable, fluctuating between 6.5K and 7.5K.
Love and Deepspace had a moderate start with weekly downloads peaking at 646 at the end of January and then declining to 49 by the end of March. Revenue showed a similar trend, peaking at $381 in the third week of January and decreasing to $67 by the last week of March. Active users grew from 366 in mid-January to 932 in early February, then gradually decreased to 467 by late March.
Genshin Impact: Natlan Launch maintained a steady presence with weekly revenue peaking at $13.3K in early January and experiencing fluctuations throughout the quarter, ending at $6K in late March. Downloads remained relatively stable, starting at 378 and ending at 200. Active users showed minor fluctuations, with numbers ranging from 5.5K to 6.7K over the quarter.
For more detailed insights and data on these applications, visit Sensor Tower.